package mg.Shells;

/** This is the clam class for the shells game*/

import com.jme.scene.Node;

public class Clam extends Node{

	// Main Constructor
	public Clam(){
		// Empty so far
	}
	
	// Puts a coin under the clam
	public void putCoin() {
		// Empty so far
	}
	
	// Returns true if coin under clam
	public boolean coinExists(){
		// Empty so far
		return true;
	}
	
	// Returns a ClamPos for position
	public ClamPos getClamPos() {
		// Empty so far;
		return ClamPos.FIRST;
	}
	
	// Move to position with a ClamPos
	public void moveTo(ClamPos newpos) {
		// Empty so far
	}
	
	// Lift up clam to reveal coin (or not) to player
	public void lift(){
		// Empty so far
	}
	
	// Put clam back down
	public void drop(){
		// Empty so far
	}
	
	// Update the clam
	public void update(float tpf){
		// Empty so far
	}
}
